Simon the Sorcerer 6: Between Worlds: Two swirling portals, one leading to a fantasy world with castles, the other to a modern apartment with surprised people.
A chaotic scene: magic spills from two portals revealing contrasting worlds.

Simon the Sorcerer 6: Between Worlds – A Look at the Unfinished Adventure

Simon the Sorcerer, the snarky, sarcastic hero of the classic point-and-click adventure game series, almost returned for a sixth adventure titled “Between Worlds.” Announced in 2014 with a projected 2016 release, the game sadly never materialized due to financial limitations. However, our glimpses of the planned story and gameplay elements offer a tantalizing glimpse into what could have been.

This article delves into the details surrounding Simon the Sorcerer 6: Between Worlds, exploring its proposed story, gameplay mechanics, and the reasons behind its cancellation. We’ll also analyze what fans thought of the potential return of their favorite inept Sorcerer.

A Story of Two Simons

Simon the Sorcerer 6: Between Worlds was set to take place roughly two decades after the events of Simon the Sorcerer 5: Inquisition. Our protagonist, Simon, would be in his 40s, likely still clinging to his signature slacker charm. However, the narrative twist came with the introduction of Simone, a parallel universe version of Simon.

Imagine a Simon who embraced magic, became a skilled sorceress and earned immense respect within the magical community. That’s Simone. Her world, however, faced a crisis – magic was draining away, leaving wizards powerless. The culprit? The magic was seeping into another dimension – our world, specifically Simon’s.

This phenomenon caused portals to open between the two realities, creating a chaotic situation. While magic was a novelty in Simon’s world, with ordinary people suddenly experiencing strange and uncontrollable magical abilities, Simone’s world collapsed due to the lack of magical energy.

The plot likely revolved around Simon getting entangled in this interdimensional mess and being forced to work with his more competent counterpart, Simone, to restore balance. This dynamic between the two Simons, the bumbling everyman and the accomplished sorceress, promised a unique comedic and narrative twist.

Gameplay Mechanics: A Familiar Yet Enhanced Experience

The core gameplay of Simon the Sorcerer 6: Between Worlds was expected to remain faithful to the series’ roots. Players would control Simon as he navigated diverse environments, interacted with quirky characters, and tackled puzzles that would test his (limited) ingenuity.

Simon the Sorcerer 6: Between Worlds

However, the developers also planned to incorporate some exciting new features. A revamped dialogue system was in the works, offering players a more comprehensive selection of responses for Simon. These choices could influence the story’s direction, adding a touch of replayability.

The introduction of Simone as a playable character was another potential innovation. Imagine switching between the two Simons, utilizing their vastly different skill sets to overcome obstacles. Simon’s wit and resourcefulness could be contrasted with Simone’s magical prowess, creating a more dynamic gameplay experience.

Reasons for Cancellation: A Dream Deferred

While the premise and gameplay ideas for Simon the Sorcerer 6: Between Worlds showed promise, the project ultimately succumbed to financial difficulties. Adventure games, particularly point-and-click adventures, faced a decline in mainstream popularity during the proposed development period. This made securing the funding required to bring the game to fruition was challenging.

Silver Dollar Games’ developers announced the indefinite hold on the project in 2016. Despite the setback, there were glimmers of hope for fans. The developers expressed their desire to revisit the project when circumstances became more favorable.

Fan Reception: Hope and Disappointment

The announcement of Simon the Sorcerer 6: Between Worlds was met with excitement from the series’ dedicated fanbase. Many were thrilled to revisit the world and characters they loved. The concept of two Simons intrigued fans, sparking discussions and theories about how the game would explore this unique dynamic.

However, the news of the project’s indefinite hold dampened spirits. Fans expressed their disappointment, with some hoping that the game would eventually see the light of day. Others worried that the cancellation might signal the definitive end of the Simon the Sorcerer franchise.

A Legacy Unwritten: What Could Have Been

Simon the Sorcerer 6: Between Worlds remains an intriguing “what-if” scenario in the history of adventure games. The potential for humor, the unique concept of parallel universes, and the revamped gameplay mechanics sparked excitement within the fan community. While the project’s cancellation was a disappointment, it serves as a reminder of the challenges niche game genres face and the passionate communities that support them.

The Future of Simon the Sorcerer 6

The future of Simon the Sorcerer remains uncertain. While the developers haven’t entirely ruled out revisiting Simon the Sorcerer 6: Between Worlds, it appears unlikely in the immediate future. However, the series still holds a special place in the hearts of adventure game enthusiasts. With renewed interest in the genre or a successful crowdfunding campaign, Simon the Sorcerer could see a triumphant return someday. Here are some additional points to consider:

Fan Community Efforts:

The dedicated fanbase of Simon the Sorcerer continues to keep the series alive. Online communities foster discussions about the games, share fan art and creative content, and even attempt to create fan-made games set in the Simon the Sorcerer universe. This passionate community could play a role in reviving interest in the franchise and influencing future developments.

Alternative game formats:

While a traditional point-and-click adventure is the intended format for Simon the Sorcerer 6: Between Worlds, could the concept be explored in other ways? A visual novel format or a text-based adventure game could offer a more cost-effective approach to revisiting the story.

Modern Influences:

The gaming landscape has evolved significantly since the initial announcement of Simon the Sorcerer 6: Between Worlds. Modern adventure games often incorporate elements from other genres, such as light RPG mechanics or narrative branching with more significant consequences. These influences could be subtly incorporated into a future iteration of Simon the Sorcerer, making it feel fresh while staying true to its roots.


Simon the Sorcerer 6: Between Worlds may remain an unfulfilled promise, but it serves as a testament to the enduring appeal of the series and the power of a passionate fanbase. While the future of Simon the Sorcerer remains uncertain, the potential for a return, perhaps in a reimagined form, continues to spark hope among fans. Whether through the efforts of the original developers, a creative fan project, or a new interpretation entirely, the world of Simon the Sorcerer might find its way back to players someday.

Simon the Sorcerer 6: Between Worlds

Frequently Asked Questions

  • What specific challenges would the two Simons face in working together?

Answer: Their contrasting personalities and skill sets could create friction. Simon’s laziness and lack of magical knowledge might clash with Simone’s seriousness and reliance on magic.

  • How would the interdimensional travel mechanic have functioned in the game?

Answer: We don’t have detailed information, but it could have involved portals scattered throughout the game worlds, activated through specific actions or items.

  • Would Simone have been a fully playable character, or would she have functioned as an AI companion?

Answer: Early concepts suggested a potential for switching between the two Simons as playable characters. This is unconfirmed, but it would have added depth.

  • What kind of magical abilities would Simone possess?

Answer: Given her status as a skilled sorceress, she would likely have a wide range of spells for offence, defence, and problem-solving, contrasting with Simon’s lack of magical prowess.

  • How would the “ordinary people experiencing magic” aspect have been handled humorously?

Answer: The developers were known for their quirky humor. We can imagine scenarios where people struggle to control newfound magical abilities, leading to comical situations. Gameplay and Development:

  • What specific improvements would the revamped dialogue system have offered?

Answer: It could have offered more branching paths in conversations, influencing the story, or offering humorous alternate responses from Simon.

  • Would the game have retained the classic inventory system of the previous entries?

Answer: This is likely, but the developers might have considered incorporating new ways to interact with items or combining them for creative solutions.

  • How would the puzzles have been designed to cater to the potential for two playable characters?

Answer: Puzzles could have utilized teamwork between the two Simons, requiring them to combine their skills or solve sub-puzzles individually in different environments.

  • Were there any specific influences on the game’s design beyond the previous Simon the Sorcerer titles?

Answer: There’s no confirmed information, but developers might have taken inspiration from other contemporary point-and-click adventures with innovative mechanics.

  • Did the developers have any contingency plans if the funding situation hadn’t forced the project’s hold?

Answer: This information is unknown, but they might have had plans for additional features or alternative marketing strategies depending on available resources. Future and Fan Community:

  • What are the chances of the original developers revisiting the project in the future?

Answer: While unlikely in the immediate future, they haven’t completely shut the door on the possibility. Increased fan interest or a successful crowdfunding campaign could spark a revival.

  • How could the fan community potentially influence the future of the franchise?

Answer: By keeping the series alive through online discussions, fan art, and creative projects, they can demonstrate continued interest and potentially inspire developers to revisit the franchise.

  • What are the advantages and disadvantages of a visual novel or text-based adventure format for a potential future iteration?

Answer: Advantages include lower development costs and a focus on narrative. Disadvantages include a less interactive experience compared to a point-and-click adventure.

  • How could modern adventure game elements like light RPG mechanics or branching narratives be incorporated into a future Simon the Sorcerer game?

Answer: RPG elements could add a layer of character development and choice. Branching narratives could offer replayability and cater to different player preferences.

  • What are some potential challenges in adapting the series’ signature humor to a modern gaming audience?

Answer: Balancing nostalgia with humor that resonates with a new generation of players could be tricky. However, the series’ absurd humor can still be timeless after the cancelled game.

  • How did the announcement of Simon the Sorcerer 6: Between Worlds compare to the reception of previous entries in the series?

Answer: There was excitement due to the series’ established fanbase. However, it wasn’t as widely publicised as earlier entries due to the decline of point-and-click adventures at the time.

  • What impact did the cancellation have on the overall perception of the Simon the Sorcerer franchise?

Answer: While disappointing, it might have solidified the series’ cult status.

  • Are there any fan-made games or projects inspired by Simon the Sorcerer 6: Between Worlds’ concept?

Answer: While no complete fan-made game based on the exact concept exists, some fans might be creating projects inspired by the themes or mechanics of the proposed game. There could be fan art depicting the two Simons or stories exploring the concept of parallel universes.

  • What other point-and-click adventure games have similar themes of humor and fantasy that Simon the Sorcerer fans might enjoy?

Answer: Games like “The Longest Journey,” “Broken Age,” “The Secret of Monkey Island,” and “Machinarium” offer quirky humor, puzzle-solving, and interesting narratives.

  • What is the overall significance of Simon the Sorcerer 6: Between Worlds, even though it remains unfinished?

Answer: It serves as a reminder of the enduring appeal of classic point-and-click adventures and the passion of dedicated fanbases. It highlights niche genres’ challenges in the gaming industry and the potential for creative ideas to remain unfulfilled. However, it also sparks hope that the series or its concepts might find a way back to players in some form someday.


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